Metric 01
12+
years in game development
UK GAME STUDIO
We build original PC and console games with clear gameplay, strong worlds, and steady release support. Indie teams and publishers get direct contact, simple plans, and work that is ready to show.

Metric 01
years in game development
Metric 02
playtest builds and demos
Metric 03
release paths: PC, console, pitch
HOW IT WORKS
Fast playable slices for one core loop, with early notes on fun, flow, and scope.

4-week build
From £4,500
Fast playable slices for one core loop, with early notes on fun, flow, and scope.

Design-led
From £6,500

Story kit
From £5,200

From £3,800
In-game clips, cut lists, stills, and title cards for your launch video.

From £1,200
Clear update notes for fixes, balance changes, and release patches.

From £1,500/mo
Player posts, dev logs, and store news written in a steady studio voice.
GAME SERVICES
We read your goals, game type, target player, and launch plan, then set the first scope.




CASE STUDIES
One concept call One core loop prototype World notes for one area Two feedback rounds Simple pitch deck notes
From £4,800
From £12,000
From £24,000
WHAT CLIENTS SAY
A short sea-survival slice with combat, UI, and trailer clips ready for pitch.

Indie RPG
A short sea-survival slice with combat, UI, and trailer clips ready for pitch.

Puzzle Game

Console Port

Co-op Game

Publisher Pitch

Worldbuilding and tone

Combat flow and level feel

Build plans and bug fixes

Player posts and patch notes
Proof
“We went from rough notes to a playable demo in a clean, calm process.”

Hannah Cole
Producer, Northstar Indie
“Trailer clips, patch notes, and game flow all lined up by the end of week one.”

Jasper Reed
Publishing Lead, Pine Arc
“They kept the scope tight and the build clear, which made feedback easy.”

Mila Grant
Creative Director, Studio Salt
Service area
London, Brighton, Reading, Oxford, Guildford

Area 01
London, Brighton, Reading, Oxford, Guildford

Area 02
Manchester, Liverpool, Preston, Chester, Lancaster

Area 03
Birmingham, Nottingham, Leicester, Coventry, Derby

Area 04
Edinburgh, Glasgow, Dundee, Aberdeen, remote UK-wide
Journal

Questions
Quick answers before visitors choose a product, service, or next step.
We build original PC and console games, from early prototypes to release builds, with clear steps at each stage.
Yes. We help indie teams shape gameplay, worldbuilding, trailers, patch notes, and player updates.
Yes. We can prepare pitch builds, trailer assets, release notes, and handoff packs for publisher review.
We can adapt builds for controller play, console checks, and store-ready release files.
Send a short brief or book a call. We review your goals, game scope, and timing, then suggest the right plan.
Yes. We can write patch notes, share community updates, and keep the build steady after release.
Get new dev notes, trailer clips, and release tips from the Tundra Games team. One short email when we have something worth sharing.