UK GAME STUDIO

Original Games Built Here

We build original PC and console games with clear gameplay, strong worlds, and steady release support. Indie teams and publishers get direct contact, simple plans, and work that is ready to show.

Dark indie game studio corner with glowing prototype controller and miniature island world

Metric 01

12+

years in game development

Metric 02

40+

playtest builds and demos

Metric 03

3

release paths: PC, console, pitch

HOW IT WORKS

A Clear Build Plan

Fast playable slices for one core loop, with early notes on fun, flow, and scope.

Foam game prototype, controller shell, and teal calibration markers on a workshop bench

4-week build

Playable Game Prototypes

From £4,500

Fast playable slices for one core loop, with early notes on fun, flow, and scope.

Charcoal game design board with metal tokens, snap tiles, and ice-white route markers.

Design-led

Gameplay Systems Design

From £6,500

Weathered lore relics, faction tokens, folded maps, and a carved stone artifact on a dim archive shelf.

Story kit

Worldbuilding Notes Pack

From £5,200

Three sleeves, an SSD and a hard case on a dark export tray under moody light.
012-week pack

Trailer Asset Pack

From £3,800

In-game clips, cut lists, stills, and title cards for your launch video.

Blank notebook, red pencil, teal tabs and eraser on a wool mat in warm window light.
02Per update

Patch Notes Writing

From £1,200

Clear update notes for fixes, balance changes, and release patches.

Warm studio desk with phone on stand, desktop mic, closed notebook and coffee cup in window light
03Monthly posts

Community Update Writing

From £1,500/mo

Player posts, dev logs, and store news written in a steady studio voice.

GAME SERVICES

Game Services That Ship

We read your goals, game type, target player, and launch plan, then set the first scope.

Vintage handset with notebook, color chips, and controller shell on felt mat.
01

Project Brief Call

We read your goals, game type, target player, and launch plan, then set the first scope.

Magnetic planning tiles, brass pins and a modular blockout model on a plaster shelf
02

Build Plan Setup

We map features, milestones, and the order of work so the build stays clear.

Controller, dev-kit cartridges, cables, and terrain slice on concrete, seen from overhead.
03

Game Build Work

Our team makes the game, writes notes, and shares progress at each check-in.

Launch-prep kit with a sealed USB drive, batteries, cable ties and mock retail shell.
04

Release Prep Pass

We help prep release files, trailer assets, patch notes, and launch updates.

CASE STUDIES

Games We Have Shipped

One concept call One core loop prototype World notes for one area Two feedback rounds Simple pitch deck notes

One-off projectOne-off project

Starter

From £4,800

  • One concept call
  • One core loop prototype
  • World notes for one area
  • Two feedback rounds
  • Simple pitch deck notes
Most popularMilestone payments

Signature

From £12,000

  • Everything in Starter
  • Expanded gameplay systems
  • World bible for the full game
  • Trailer clip list and shots
  • Launch patch notes
  • Two player update posts
For large buildsFor large builds

Scale

From £24,000

  • Full game build plan
  • PC and console release prep
  • Custom trailer asset pack
  • Release notes after each build
  • Monthly community updates
  • Publisher handoff pack

WHAT CLIENTS SAY

Straight Talk From Teams

A short sea-survival slice with combat, UI, and trailer clips ready for pitch.

Storm-tested sea-survival game diorama with skiff hull, wet rocks, rope coils and foam.

Indie RPG

Saltwake Sea Demo Build

A short sea-survival slice with combat, UI, and trailer clips ready for pitch.

Icy puzzle diorama with stone gates, crystalline blocks, and frost haze in a solved state.

Puzzle Game

Frost Vale Puzzle Loop

Console gamepad, dock, adapters and storage cards on a studio bench with cool blue glow.

Console Port

Northline Console Port Fix

Overhead macro of a co-op world map with teal quest markers and interlocking terrain tiles.

Co-op Game

Driftwood Co-op World Build

Diagonal pitch case, metal kite sculpture and sealed SSD on a dark concrete plinth.

Publisher Pitch

Iron Kite Pitch Pack

Macro still life of swatches, stylus, resin bust, and paint jars on travertine

Worldbuilding and tone

Maya Bell

Mini level blocks, D-pad controller, dice and hex tiles on black felt under dramatic studio light

Combat flow and level feel

Owen Clarke

Braided console cables and adapter heads around a compact dock on a dark shelf.

Build plans and bug fixes

Priya Shah

Overhead still life of a phone, earbuds, mic, calendar cube and espresso cup on terracotta clay.

Player posts and patch notes

Leo Hart

Proof

Customer notes

Verified

We went from rough notes to a playable demo in a clean, calm process.

Macro still life of swatches, stylus, resin bust, and paint jars on travertine

Hannah Cole

Producer, Northstar Indie

Verified

Trailer clips, patch notes, and game flow all lined up by the end of week one.

Mini level blocks, D-pad controller, dice and hex tiles on black felt under dramatic studio light

Jasper Reed

Publishing Lead, Pine Arc

Verified

They kept the scope tight and the build clear, which made feedback easy.

Braided console cables and adapter heads around a compact dock on a dark shelf.

Mila Grant

Creative Director, Studio Salt

Service area

London & South East

London, Brighton, Reading, Oxford, Guildford

Golden Thames bend with mist, chalk bank and still water under sunrise haze.

Area 01

London & South East

London, Brighton, Reading, Oxford, Guildford

Liverpool docklands at sunset, red-brick warehouses over calm Mersey water and haze

Area 02

North West England

Manchester, Liverpool, Preston, Chester, Lancaster

Golden Malvern Hills above a quiet field and canal in soft haze.

Area 03

Midlands

Birmingham, Nottingham, Leicester, Coventry, Derby

Cuillin ridge above a dark loch with mist, croft silhouettes and evening light.

Area 04

Scotland & Remote UK

Edinburgh, Glasgow, Dundee, Aberdeen, remote UK-wide

The Map

Questions

Common Questions Answered

Quick answers before visitors choose a product, service, or next step.

01What kinds of games do you make?+

We build original PC and console games, from early prototypes to release builds, with clear steps at each stage.

02Do you work with indie teams?+

Yes. We help indie teams shape gameplay, worldbuilding, trailers, patch notes, and player updates.

03Can you support publishers too?+

Yes. We can prepare pitch builds, trailer assets, release notes, and handoff packs for publisher review.

04Do you handle console release work?+

We can adapt builds for controller play, console checks, and store-ready release files.

05How do we start?+

Send a short brief or book a call. We review your goals, game scope, and timing, then suggest the right plan.

06Can you help after launch?+

Yes. We can write patch notes, share community updates, and keep the build steady after release.

Studio Update Emails

Get new dev notes, trailer clips, and release tips from the Tundra Games team. One short email when we have something worth sharing.